Independent Game Studio · Indonesia

PLAY
BEYOND
ORDINARY.

Small team. Big imagination. We’re building playful worlds, memorable characters, and games made to be enjoyed.

✦✧✦
Original Game Development Built with Passion Independent Studio Based in Indonesia
01 / Our game

Our next adventure
is taking shape.

We're currently developing our first featured game. Here’s an honest look at what we're creating.

Currently in development

CATD:
Paws & Towers

A colorful tower defense adventure where heroic cats, strategic tower placements, and waves of enemies come together in a playful challenge.

View real gameplay screenshots ↗
CATD colorful fantasy game environment
Genre: Tower Defense · Platform in development: AndroidDevelopment ongoing · Not yet released
CATD actual development screenshot: Home screen — Assassin Cat
Home screen — Assassin CatActual in-game home screen showing Assassin Cat and player navigation.
CATD actual development screenshot: Hero progression — Ice Cat
Hero progression — Ice CatActual in-game Hero Upgrades interface and Ice Cat progression.
CATD actual development screenshot: Gameplay — Snow battlefield
Gameplay — Snow battlefieldActual tower defense battle on a snowy map, with enemies, towers, and heroes.
CATD actual development screenshot: Gameplay — Grassland battlefield
Gameplay — Grassland battlefieldActual tower defense battle on a grassland map, showing towers and combat.
02 / The studio

Indie at heart.
Serious about play.

RW Play is an independent game development brand operated by PT Richfield Widjaja Digital, an Indonesian company focused on creating digital interactive entertainment.

We're at an early stage of our journey. Our focus today is building and refining CATD: Paws & Towers—one feature, one character, and one level at a time.

01

Craft over hype

We'd rather show what we're building than make promises we haven't fulfilled.

02

Made for players

Approachable gameplay, satisfying progression, and room to improve with testing.

03

Always evolving

We're learning, iterating, and improving as our first game takes shape.